import House import Field class Board(object): """:version: 0.1 :author: Martin Putzlocher """ """ ATTRIBUTES list_all_fields (private) """ def __init__(self, colors:list, number_of_players=4): self.colors = colors self.num_players = number_of_players self._list_all_fields = list() self.init_board() def get_house_by_color(self, color = "black"): """Returns list of house fields of one color :param string: color : :param color: (Default value = "black") :returns: House : """ pass def init_board(self): """Initialize Board :returns: author """ for n in range(self.num_players): for i in range(10): f = Field.Field(self, i, self.colors[n], house=False) self._list_all_fields.append(f) IDlist = [f.get_id() for f in self._list_all_fields] print(IDlist) def get_next_standard_field(self, current_field): """ :param Field: current_field : :param current_field: :returns: Field : @author """ current_index = self._list_all_fields.index(current_field) next_field = self._list_all_fields[current_index + 1] return next_field def get_next_field_by_color(self, current_field, color_of_stone = "black"): """ :param Field: current_field : Current field :param string: color : Color of the stone requesting his next field. :param current_field: :param color: (Default value = "black") :returns: Field : @author """ current_field_color = current_field.get_color() next_field = self.get_next_standard_field(current_field) next_field_color = next_field.get_color() if color_of_stone == next_field_color and current_field_color != next_field_color: # TODO # next_field = im Haus des aktuellen Spielers pass else: pass return next_field