Initialisierung von Board und Häusern
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@ -38,11 +38,10 @@ class Board(object):
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for i in range(10):
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for i in range(10):
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f = Field.Field(self, i, self.colors[n], house=False)
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f = Field.Field(self, i, self.colors[n], house=False)
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self._list_all_fields.append(f)
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self._list_all_fields.append(f)
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IDlist = [f.get_id() for f in self._list_all_fields]
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IDlist = [f.get_id() for f in self._list_all_fields]
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print(IDlist)
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print(IDlist)
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def get_next_standard_field(self, current_field):
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def get_next_standard_field(self, current_field):
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"""
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"""
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@ -52,9 +51,11 @@ class Board(object):
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@author
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@author
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"""
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"""
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pass
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current_index = self._list_all_fields.index(current_field)
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next_field = self._list_all_fields[current_index + 1]
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return next_field
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def get_next_field_by_color(self, current_field, color = "black"):
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def get_next_field_by_color(self, current_field, color_of_stone = "black"):
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"""
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"""
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:param Field: current_field : Current field
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:param Field: current_field : Current field
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@ -65,8 +66,16 @@ class Board(object):
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@author
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@author
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"""
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"""
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curr_id = current_field.get_id()
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current_field_color = current_field.get_color()
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next_field = self.get_next_standard_field(current_field)
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next_field_color = next_field.get_color()
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if color_of_stone == next_field_color and current_field_color != next_field_color:
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# TODO
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# next_field = im Haus des aktuellen Spielers
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pass
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else:
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pass
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return next_field
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@ -7,21 +7,11 @@ class Field():
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:author: Martin Putzlocher
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:author: Martin Putzlocher
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"""
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""" ATTRIBUTES
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board (private)
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occupied (private)
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number (private)
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color (private)
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"""
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"""
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def __init__(self, board:Board.Board=None, number:int=0, color:str="black", house:bool=False):
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def __init__(self, board:Board.Board=None, number:int=0, color:str="black", house:bool=False):
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""" Constructor
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"""
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if board is None:
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if board is None:
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raise Exception("No Board Exception")
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raise Exception("No Board Exception")
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self.board = board
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self.board = board
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@ -30,6 +20,7 @@ class Field():
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self._h = house
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self._h = house
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self._id = ""
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self._id = ""
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self.set_id(color, number, house)
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self.set_id(color, number, house)
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self.occupied = False
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def get_id(self):
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def get_id(self):
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""" Get ID of field instance
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""" Get ID of field instance
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@ -52,8 +43,18 @@ class Field():
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self._id = "S" + color[:3] + str(number)
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self._id = "S" + color[:3] + str(number)
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return self._id
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return self._id
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def get_next_field(self, color_of_stone = "black"):
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def get_number(self):
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"""Give back next field on board, dependent on the color of a stone on the current
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""" Get the number 0...9 of the field
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"""
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return self._n
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def get_color(self):
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""" Get the color of the field
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"""
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return self._c
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def get_next_field(self, color_of_stone="black"):
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""" Give back next field on board, dependent on the color of a stone on the current
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field.
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field.
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:param color_of_stone: Default value = "black")
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:param color_of_stone: Default value = "black")
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@ -26,7 +26,10 @@ class GameController(object):
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self.list_of_players = list()
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self.list_of_players = list()
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for i in range(number_of_players):
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for i in range(number_of_players):
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self.add_player("Player " + str(i), GameController.COLORS[i])
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self.add_player("Player " + str(i), GameController.COLORS[i])
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print([[p.name, p.color] for p in self.list_of_players])
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self.board = Board(GameController.COLORS, number_of_players)
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self.board = Board(GameController.COLORS, number_of_players)
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for p in self.list_of_players:
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p.init_house(self.board)
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self.game_view = GameView()
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self.game_view = GameView()
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def add_player(self, name, color):
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def add_player(self, name, color):
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@ -22,9 +22,12 @@ class Player():
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def __init__(self, name:str="Nobody", color:str="black"):
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def __init__(self, name:str="Nobody", color:str="black"):
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self.name = name
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self.name = name
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self.color = color
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self.color = color
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self.house = House()
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self.house = None
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self.set_of_stones = list()
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self.set_of_stones = list()
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def init_house(self, board):
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self.house = House(board, self.color)
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def take_turn(self):
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def take_turn(self):
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"""
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"""
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