Initialisierung von Board und Häusern
This commit is contained in:
parent
55d804f3bc
commit
ba5b38e7c4
@ -38,11 +38,10 @@ class Board(object):
|
|||||||
for i in range(10):
|
for i in range(10):
|
||||||
f = Field.Field(self, i, self.colors[n], house=False)
|
f = Field.Field(self, i, self.colors[n], house=False)
|
||||||
self._list_all_fields.append(f)
|
self._list_all_fields.append(f)
|
||||||
|
|
||||||
IDlist = [f.get_id() for f in self._list_all_fields]
|
IDlist = [f.get_id() for f in self._list_all_fields]
|
||||||
print(IDlist)
|
print(IDlist)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def get_next_standard_field(self, current_field):
|
def get_next_standard_field(self, current_field):
|
||||||
"""
|
"""
|
||||||
|
|
||||||
@ -52,9 +51,11 @@ class Board(object):
|
|||||||
@author
|
@author
|
||||||
|
|
||||||
"""
|
"""
|
||||||
pass
|
current_index = self._list_all_fields.index(current_field)
|
||||||
|
next_field = self._list_all_fields[current_index + 1]
|
||||||
|
return next_field
|
||||||
|
|
||||||
def get_next_field_by_color(self, current_field, color = "black"):
|
def get_next_field_by_color(self, current_field, color_of_stone = "black"):
|
||||||
"""
|
"""
|
||||||
|
|
||||||
:param Field: current_field : Current field
|
:param Field: current_field : Current field
|
||||||
@ -65,8 +66,16 @@ class Board(object):
|
|||||||
@author
|
@author
|
||||||
|
|
||||||
"""
|
"""
|
||||||
curr_id = current_field.get_id()
|
current_field_color = current_field.get_color()
|
||||||
|
next_field = self.get_next_standard_field(current_field)
|
||||||
|
next_field_color = next_field.get_color()
|
||||||
|
|
||||||
|
if color_of_stone == next_field_color and current_field_color != next_field_color:
|
||||||
|
# TODO
|
||||||
|
# next_field = im Haus des aktuellen Spielers
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
pass
|
||||||
|
return next_field
|
||||||
|
|
||||||
|
|
||||||
|
@ -7,21 +7,11 @@ class Field():
|
|||||||
:author: Martin Putzlocher
|
:author: Martin Putzlocher
|
||||||
|
|
||||||
|
|
||||||
"""
|
|
||||||
|
|
||||||
""" ATTRIBUTES
|
|
||||||
|
|
||||||
board (private)
|
|
||||||
|
|
||||||
occupied (private)
|
|
||||||
|
|
||||||
number (private)
|
|
||||||
|
|
||||||
color (private)
|
|
||||||
|
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self, board:Board.Board=None, number:int=0, color:str="black", house:bool=False):
|
def __init__(self, board:Board.Board=None, number:int=0, color:str="black", house:bool=False):
|
||||||
|
""" Constructor
|
||||||
|
"""
|
||||||
if board is None:
|
if board is None:
|
||||||
raise Exception("No Board Exception")
|
raise Exception("No Board Exception")
|
||||||
self.board = board
|
self.board = board
|
||||||
@ -30,6 +20,7 @@ class Field():
|
|||||||
self._h = house
|
self._h = house
|
||||||
self._id = ""
|
self._id = ""
|
||||||
self.set_id(color, number, house)
|
self.set_id(color, number, house)
|
||||||
|
self.occupied = False
|
||||||
|
|
||||||
def get_id(self):
|
def get_id(self):
|
||||||
""" Get ID of field instance
|
""" Get ID of field instance
|
||||||
@ -52,6 +43,16 @@ class Field():
|
|||||||
self._id = "S" + color[:3] + str(number)
|
self._id = "S" + color[:3] + str(number)
|
||||||
return self._id
|
return self._id
|
||||||
|
|
||||||
|
def get_number(self):
|
||||||
|
""" Get the number 0...9 of the field
|
||||||
|
"""
|
||||||
|
return self._n
|
||||||
|
|
||||||
|
def get_color(self):
|
||||||
|
""" Get the color of the field
|
||||||
|
"""
|
||||||
|
return self._c
|
||||||
|
|
||||||
def get_next_field(self, color_of_stone="black"):
|
def get_next_field(self, color_of_stone="black"):
|
||||||
""" Give back next field on board, dependent on the color of a stone on the current
|
""" Give back next field on board, dependent on the color of a stone on the current
|
||||||
field.
|
field.
|
||||||
|
@ -26,7 +26,10 @@ class GameController(object):
|
|||||||
self.list_of_players = list()
|
self.list_of_players = list()
|
||||||
for i in range(number_of_players):
|
for i in range(number_of_players):
|
||||||
self.add_player("Player " + str(i), GameController.COLORS[i])
|
self.add_player("Player " + str(i), GameController.COLORS[i])
|
||||||
|
print([[p.name, p.color] for p in self.list_of_players])
|
||||||
self.board = Board(GameController.COLORS, number_of_players)
|
self.board = Board(GameController.COLORS, number_of_players)
|
||||||
|
for p in self.list_of_players:
|
||||||
|
p.init_house(self.board)
|
||||||
self.game_view = GameView()
|
self.game_view = GameView()
|
||||||
|
|
||||||
def add_player(self, name, color):
|
def add_player(self, name, color):
|
||||||
|
@ -22,9 +22,12 @@ class Player():
|
|||||||
def __init__(self, name:str="Nobody", color:str="black"):
|
def __init__(self, name:str="Nobody", color:str="black"):
|
||||||
self.name = name
|
self.name = name
|
||||||
self.color = color
|
self.color = color
|
||||||
self.house = House()
|
self.house = None
|
||||||
self.set_of_stones = list()
|
self.set_of_stones = list()
|
||||||
|
|
||||||
|
def init_house(self, board):
|
||||||
|
self.house = House(board, self.color)
|
||||||
|
|
||||||
def take_turn(self):
|
def take_turn(self):
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user